from
wikipedia
date 2019
february 8
The Magician, The Magus, or The Juggler (I) is the first trump or Major Arcana card in most traditional Tarot decks. It is used in game playing as well as in divination. In divination it is considered by some to succeed The Fool card, often numbered 0 (zero).
wikipedia
date 2019
february 8
The Magician, The Magus, or The Juggler (I) is the first trump or Major Arcana card in most traditional Tarot decks. It is used in game playing as well as in divination. In divination it is considered by some to succeed The Fool card, often numbered 0 (zero).
The secret of the magus is that Merlin was the most secret of ever other wizard.
Why?.
Because he was the magus himself. So to understand the way magus may be used in letter number energies by winning the title; "Merlin", the competition is still looking for a way to defeat the greatest wizard of them all.
When you say: Merlin magus or magus Merlin, the facts are that Merlin was the magus magus magus.
The secret being that if you can pull the "magicians card" 3 times in progression , then you have been shown you are the wizard.
image credit:
Pintrest.
Why?.
Because he was the magus himself. So to understand the way magus may be used in letter number energies by winning the title; "Merlin", the competition is still looking for a way to defeat the greatest wizard of them all.
When you say: Merlin magus or magus Merlin, the facts are that Merlin was the magus magus magus.
The secret being that if you can pull the "magicians card" 3 times in progression , then you have been shown you are the wizard.
image credit:
Pintrest.
The clue to win any magicians competition is to use the number that represents you and then use the advancement of it by using magical thoughts (thought magic as the 3rd type which is pure and strong). The use of hand magic may also be applied as with any "word magic".
These magical word, hand thoughts are ;
use the 1 to gain on the competitors
use the 2 to make the competition fall back
use 3 to wave between the competitors
use 4 to make any competitor stand still
use the 5 to gain energy so as to displace faster beyond the competing magicians
use 6 to define the interactive energy as the origin of the previous and then the origin in the fore of you way to winning.
use 7 to define magical interactions with the universe to use it's power to now be almost certain of winning the magical competition.
use 8 as the fact of which the magicians who are loosing, that they do not know the primeval power of the winning Wizard.
use 9 as the input of the winning sense as becoming Merlin
use 10 as the winning spell that guarantees the Wizard will go to the next faze. You have now won the old ways. The new ways of magic
await.
So when you know the rhythm of the way to win by using the Wizardry of the Wizz as the spiral function of the 1,2,3,4,5,6,7,8,9,10
the winning concept is the one that continuously uses the same number ,such as
5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 and so on.So that while you're using your number you are observing
the oppositions numbers as their words magic and their hand magic motions and the thought magic, so that you are wiser when
you win. Or you could win by using the angle approach that lets you oppose the odd number opponent in place of the even number
magician so that when you win, it will be the number 1 as the odd number and it's letter being "A" while it's energy expands into the
universe.
The clue to the meaning of Wizard as the "wizz" and the letter "a" as the energy of the "rd",(red) meaning the interval between the odd numbers
will be = 1,2,3 as "2" defined as red so that, the even number that looses while the wizard used the 3rd number so that he knows he will win by using the
approach of the first odd number 1. Meaning that the first place goes to the winner as position 1.
Isn't it odd that the winning number is always odd = 1 .
So then, this is the secret of galaxies: That they always have the largest possible number of odd number stars and planets and other matter.
So galaxies are shaped by the pull of the wining star or planet system as =1 being the first odd number in the universe.
So of course Merlin would have known this, it may even be his very self that made this part of history. So when you seek to be like Merlin
think of him as the odd character that won and try not to think that being even or being like the other person ,that he or she would make you the same
and as such even.
So now ,the odd numbers 300, 500, 700 are the progression towards the galaxy center where the 1 wins.
These are then represented by 300= interplanetary space
500= inter stellar space and 700= intergalactic space.
The more of them there are, the more definite that the odd number 1 will win when the odds are all the same.
Variability means survival, so the greater the odd numbers are the more certain that the galaxy will win it's 1.
the Merlin law may be found as the facts of winning by using other methods:
Continuous and non-continuous number sequences. Number sequences can be continuous or non-continuous. A continuous number sequence does not skip any numbers, but numbers may not be used sequentially. Numbers from a non-continuous number sequence are used sequentially, but the number sequence may skip numbers.16 aug. 2017
Image titled Add a Sequence of Consecutive Odd Numbers Step 10
by using you own number while the +2 and then the +4 are as the magician competitors own secret numbers as they progress.
This may be known as the way to juggle the magicians who oppose you.
Another way to win is the Sequence of Consecutive Odd Numbers Perhaps the galaxies in the universe also end up as the winners in this way of
Consecutive Odd Numbers
from
WikiHow.
These magical word, hand thoughts are ;
use the 1 to gain on the competitors
use the 2 to make the competition fall back
use 3 to wave between the competitors
use 4 to make any competitor stand still
use the 5 to gain energy so as to displace faster beyond the competing magicians
use 6 to define the interactive energy as the origin of the previous and then the origin in the fore of you way to winning.
use 7 to define magical interactions with the universe to use it's power to now be almost certain of winning the magical competition.
use 8 as the fact of which the magicians who are loosing, that they do not know the primeval power of the winning Wizard.
use 9 as the input of the winning sense as becoming Merlin
use 10 as the winning spell that guarantees the Wizard will go to the next faze. You have now won the old ways. The new ways of magic
await.
So when you know the rhythm of the way to win by using the Wizardry of the Wizz as the spiral function of the 1,2,3,4,5,6,7,8,9,10
the winning concept is the one that continuously uses the same number ,such as
5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 and so on.So that while you're using your number you are observing
the oppositions numbers as their words magic and their hand magic motions and the thought magic, so that you are wiser when
you win. Or you could win by using the angle approach that lets you oppose the odd number opponent in place of the even number
magician so that when you win, it will be the number 1 as the odd number and it's letter being "A" while it's energy expands into the
universe.
The clue to the meaning of Wizard as the "wizz" and the letter "a" as the energy of the "rd",(red) meaning the interval between the odd numbers
will be = 1,2,3 as "2" defined as red so that, the even number that looses while the wizard used the 3rd number so that he knows he will win by using the
approach of the first odd number 1. Meaning that the first place goes to the winner as position 1.
Isn't it odd that the winning number is always odd = 1 .
So then, this is the secret of galaxies: That they always have the largest possible number of odd number stars and planets and other matter.
So galaxies are shaped by the pull of the wining star or planet system as =1 being the first odd number in the universe.
So of course Merlin would have known this, it may even be his very self that made this part of history. So when you seek to be like Merlin
think of him as the odd character that won and try not to think that being even or being like the other person ,that he or she would make you the same
and as such even.
So now ,the odd numbers 300, 500, 700 are the progression towards the galaxy center where the 1 wins.
These are then represented by 300= interplanetary space
500= inter stellar space and 700= intergalactic space.
The more of them there are, the more definite that the odd number 1 will win when the odds are all the same.
Variability means survival, so the greater the odd numbers are the more certain that the galaxy will win it's 1.
the Merlin law may be found as the facts of winning by using other methods:
Continuous and non-continuous number sequences. Number sequences can be continuous or non-continuous. A continuous number sequence does not skip any numbers, but numbers may not be used sequentially. Numbers from a non-continuous number sequence are used sequentially, but the number sequence may skip numbers.16 aug. 2017
Image titled Add a Sequence of Consecutive Odd Numbers Step 10
by using you own number while the +2 and then the +4 are as the magician competitors own secret numbers as they progress.
This may be known as the way to juggle the magicians who oppose you.
Another way to win is the Sequence of Consecutive Odd Numbers Perhaps the galaxies in the universe also end up as the winners in this way of
Consecutive Odd Numbers
from
WikiHow.
The formula to find the sum of the first n odd numbers is n x n or n squared. For example, if you plugged 41 in for n, you would have 41 x 41, or 1681, which is equal to the sum of the first 41 odd numbers.
credit image;
wikihow.
credit image;
wikihow.
image of odd couple of gas clouds.
Two very different gas clouds in the galaxy next door (w/ Video)
credit image:
phys.org
Two very different gas clouds in the galaxy next door (w/ Video)
credit image:
phys.org
I'm thinking that the:
A continuous number sequence does not skip any numbers, but numbers may not be used sequentially are related to the winning WIZZ of the center of galaxies with the winning number.
An image of the Hubble Sequence as we know it from observing galaxies today. Credit: NASA, ESA, M. Kornmesser
A continuous number sequence does not skip any numbers, but numbers may not be used sequentially are related to the winning WIZZ of the center of galaxies with the winning number.
An image of the Hubble Sequence as we know it from observing galaxies today. Credit: NASA, ESA, M. Kornmesser